I must say that I much prefer the Pamac CLI package manager to Pacman. It’s much more intuitive and I’m glad that Manjaro includes it by default.
Month: October 2019
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Arduino Pong
This is a simple pong game I created for fun for the CICS 290M Makerboard running Arduino software. The board is part of the CS Make course at UMass Amherst.
Below is the source code, it’s also available on GitHub.
// Imports #include <Adafruit_SSD1306.h> // Globals #define UP_BUTTON 34 #define DOWN_BUTTON 0 #define RESET_BUTTON 35 #define BUZZER 17 // Game State int score = 0; // Paddle int paddle_pos = 32; int paddle_velocity = 1; int paddle_height = 16; int paddle_width = 4; // Ball volatile int ball_x = random(10, 80); volatile int ball_y = random(16, 48); volatile int ball_radius = 3; volatile int ball_velocity_x = random(1, 3); volatile int ball_velocity_y = random(1, 3); Adafruit_SSD1306 lcd(128, 64); // create display object // Callbacks void IRAM_ATTR moveUp() { if (paddle_pos >= 0) { paddle_pos -= 1; } } void IRAM_ATTR moveDown() { if (paddle_pos + paddle_height <= 64) { paddle_pos += 1; } } void IRAM_ATTR restart() { if (gameOver()) { score = 0; ball_x = random(10, 80); ball_y = random(16, 48); ball_velocity_x = random(1, 3); ball_velocity_y = random(1, 3); } } void setup() { Serial.begin(9600); pinMode(BUZZER, OUTPUT); pinMode(UP_BUTTON, INPUT); pinMode(DOWN_BUTTON, INPUT); pinMode(RESET_BUTTON, INPUT); lcd.begin(SSD1306_SWITCHCAPVCC, 0x3C); // init lcd.setTextColor(WHITE); lcd.clearDisplay(); // clear software buffer lcd.display(); attachInterrupt(RESET_BUTTON, restart, FALLING); } // Test if coordinates are out of bounds boolean yIsOutOfBounds(int y) {return y > 63 || y < 0;} boolean xIsOutOfBounds(int x) {return x > 127 || x < 0;} boolean outOfBounds(int x, int y) {return xIsOutOfBounds(x) || yIsOutOfBounds(y);} boolean gameOver() {return ball_x + ball_radius >= 127;} boolean ballPaddleCollision(int x, int y) { return (x > 128 - paddle_width) && (y < paddle_pos + paddle_height && y > paddle_pos); } void drawPaddle(int x, int y, int width, int height) { lcd.fillRect(x, y, width, height, WHITE); } void ding() { ledcSetup(0, 5000, 8); ledcAttachPin(BUZZER, 0); ledcWriteTone(0, 500); delay(50); // 500Hz for 0.05 second ledcWriteTone(0, 0); // buzzer off } void drawBall() { lcd.fillCircle(ball_x, ball_y, ball_radius, BLACK); if (xIsOutOfBounds(ball_x + ball_radius) || xIsOutOfBounds(ball_x - ball_radius)) { ball_velocity_x *= -1; ding(); } if (yIsOutOfBounds(ball_y + ball_radius) || yIsOutOfBounds(ball_y - ball_radius)) {ball_velocity_y *= -1;} if (ballPaddleCollision(ball_x + ball_radius, ball_y) || ballPaddleCollision(ball_x - ball_radius, ball_y)) { ball_velocity_x *= -1; ding(); score++; } ball_x += ball_velocity_x; ball_y += ball_velocity_y; lcd.fillCircle(ball_x, ball_y, ball_radius, WHITE); } void loop() { // Check if Game is over if (gameOver()) { lcd.clearDisplay(); lcd.setCursor(0,0); lcd.print("Score: " + String(score) + "\nPress bottom button \nto restart."); lcd.display(); return; } // Check for button presses if (!digitalRead(UP_BUTTON)) { moveUp(); } if (!digitalRead(DOWN_BUTTON)) { moveDown(); } lcd.clearDisplay(); drawPaddle(0, ball_y - (paddle_height / 2), paddle_width, paddle_height); drawPaddle(127 - paddle_width, paddle_pos + paddle_velocity, paddle_width, paddle_height); drawBall(); lcd.display(); }